Interview: Philippe Weiss [Mixer]

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a (Photo Credit: Sebastien Kohler) Philippe Weiss has been earning his living for over 25 years as a mix engineer, with a career path that’s taken him from Switzerland to Paris to New York and London. With a cast of clients that stretch from independent artists like Selah Sue to superstars like Madonna, I knew that he would have loads …

SamInterview: Philippe Weiss [Mixer]

Interview – Roy Mitchell-Cárdenas [Artist/Producer]

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(Photo cred: David Tosti) Roy Mitchell-Cárdenas’ contributions to the alt-rock-meets-blues outfit known as Mutemath have been a defining part of the bands success. 

SamInterview – Roy Mitchell-Cárdenas [Artist/Producer]

Interview: Marc Molas Carol [Producer/Studio Owner]

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Though I had originally reached out to Barcelona-based producer and studio owner, Marc Molas Carol, to talk about his studio, El Tostadero, it turned out that the venue had been closed down, and his music affairs were being relocated into a new building that is still under construction. 

SamInterview: Marc Molas Carol [Producer/Studio Owner]

Interview: Beatnick Dee [Producer]

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In the world of beats and crate-digging, the LA-based Beatnick Dee is a well-established figure who’s output ranges from sample packs to studio albums. As both the acclaimed crate-digger behind the “International One Shots” series of sample packs, and the producer behind music by both mainstream and underground rappers, from The Game and Biggie to October London.

SamInterview: Beatnick Dee [Producer]

Interview: Greg Archilla [Producer/Mixer]

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The alternative rock scene of the late 2000s has etched it’s mark on music history for producing a wave of both commercial successful and critically lauded bands, be it Daughtry, The Cab, Parachute, The Airborne Toxic Event or Augustana. Thanks to producer Greg Archilla’s work on Safetysuit’s debut album, their 2009 “Life Left To Go” adds them to that list.

SamInterview: Greg Archilla [Producer/Mixer]

Interview: EA DICE – Ben Minto [Sound Director]

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Despite having spoken to EA DICE’s Andreas Almström not too long ago, I found that there was more to learn about the inside of DICE’s audio team. So I reached out to Ben Minto, the company’s Sound Director, asking for an interview, and he obliged.

SamInterview: EA DICE – Ben Minto [Sound Director]

Interview: inc. no world [Artist/Producer]

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Los Angeles-based brothers Daniel and Andrew Aged formed their music duo in 2010, and released their acclaimed “no world” debut album in 2013. Prior to that, the brothers had already built up resumes of touring and session work in the music world, playing alongside the likes of Robin Thicke and Raphael Saadiq.

SamInterview: inc. no world [Artist/Producer]

Interview: Avalance Studios – Magnus Lindberg [Sound Director]

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As I’m still in Sweden, my series of game audio interviews with the local studios continues, with Avalanche Studios being my latest interviewee. Magnus Lindberg is responsible for the audio work that goes on there, and took the time to speak with me about what he does.

SamInterview: Avalance Studios – Magnus Lindberg [Sound Director]

Interview: The Daydream Sound [Producer/Beatmaker]

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I came across The Daydream Sound (TDS) on Youtube, whilst browsing for videos of sampling equipment. Upon finding out that he was a not only a beatmaker, but also a producer and sampler aficionado, I had to ask for an interview.

SamInterview: The Daydream Sound [Producer/Beatmaker]

Interview: Max Lachmann – Co-Founder of Pole Position Production

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You may have never heard of Pole Position Production, but if you’re even slightly immersed in the world of video games, you’ve heard their work. The list of AAA franchises they’ve been involved with¨ can be made long. Wolfenstein, Medal Of Honor, Battlefield, Borderlands, Need For Speed, Just Cause, Forza Horizon, Twisted Metal, Batman – you get the point.

SamInterview: Max Lachmann – Co-Founder of Pole Position Production

Interview: ThinkSpace Education CEO – Guy Michelmore

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ThinkSpace is an online music school for students interested in composing for games, films and TV, that offers tutoring from established composers and industry insiders. In conjunction with the recent expansion of their range of Masters Programes, I was able to ask the school’s CEO, Guy Michelmore, some questions about the school.

SamInterview: ThinkSpace Education CEO – Guy Michelmore

Interview: DICE Lead Sound Designer – Andreas Almström

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After taking a break from doing game audio-focused interviews, I’ve gotten back into talking to my favorite companies in the industry. Here’s an interview I did recently with one of Stockholm’s gemstones in the world of game developers, DICE.

SamInterview: DICE Lead Sound Designer – Andreas Almström

Interview: Looptrotter Audio Founder – Andrzej Starzyk

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Whilst conducting an interview at Riksmixningsverket in Stockholm, Linn Fijal pointed out one of her favorite pieces of gear, the Looptrotter Monster Compressor. Thus began my research on this relatively unknown audio company, of which I’ve become a big fan.

SamInterview: Looptrotter Audio Founder – Andrzej Starzyk

Interview: Producer – Joe Bagale/Otis McDonald

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Joe Bagale, also known as Otis McDonald, is a San Francisco-based producer and artist whose music prompted me to reach out for an interview, as it’s uncommon to come across someone with a home studio setup  that hasn’t succumbed to the sonic trends that can be heard across today’s music landscape.

SamInterview: Producer – Joe Bagale/Otis McDonald

Interview: Riksmixningsverket’s Engineer/Mixer – Linn Fijal

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Many of my latest interviews have taken place in London, but as music tends to move you from place to place, the predictable future will have me featuring talks with people and studios in Sweden, a country whose music output has been quite significant for the past 20+ years. A studio founded by ABBA’s Benny Andersson, Riksmixningsverket, is located in …

SamInterview: Riksmixningsverket’s Engineer/Mixer – Linn Fijal