As my travels took me across Spain to the city of Palma, in Mallorca, I continued to keep an eye out for studios to talk to. With some help from Google, the most locale-centric name of Palma Music Studios popped up in my browser.
Whilst digging around Discogs for names of people who had worked on my favorite albums, I came across Adam Hawkins as one responsible for engineering and mixing projects like Gary Clark Jr’s “Blak and Blu” and Regina Spektor’s “Far”.
(Photo Credit: Sebastien Kohler) Philippe Weiss has been earning his living for over 25 years as a mix engineer, with a career path that’s taken him from Switzerland to Paris to New York and London. With a cast of clients that stretch from independent artists like Selah Sue to superstars like Madonna, I knew that he would have loads to …
Though I had originally reached out to Barcelona-based producer and studio owner, Marc Molas Carol, to talk about his studio, El Tostadero, it turned out that the venue had been closed down, and his music affairs were being relocated into a new building that is still under construction.
SamInterview: Marc Molas Carol [Producer/Studio Owner]
In the world of beats and crate-digging, the LA-based Beatnick Dee is a well-established figure who’s output ranges from sample packs to studio albums. As both the acclaimed crate-digger behind the “International One Shots” series of sample packs, and the producer behind music by both mainstream and underground rappers, from The Game and Biggie to October London.
The alternative rock scene of the late 2000s has etched it’s mark on music history for producing a wave of both commercial successful and critically lauded bands, be it Daughtry, The Cab, Parachute, The Airborne Toxic Event or Augustana. Thanks to producer Greg Archilla’s work on Safetysuit’s debut album, their 2009 “Life Left To Go” adds them to that list.
Despite having spoken to EA DICE’s Andreas Almström not too long ago, I found that there was more to learn about the inside of DICE’s audio team. So I reached out to Ben Minto, the company’s Sound Director, asking for an interview, and he obliged.
SamInterview: EA DICE – Ben Minto [Sound Director]
Los Angeles-based brothers Daniel and Andrew Aged formed their music duo in 2010, and released their acclaimed “no world” debut album in 2013. Prior to that, the brothers had already built up resumes of touring and session work in the music world, playing alongside the likes of Robin Thicke and Raphael Saadiq.
As I’m still in Sweden, my series of game audio interviews with the local studios continues, with Avalanche Studios being my latest interviewee. Magnus Lindberg is responsible for the audio work that goes on there, and took the time to speak with me about what he does.
SamInterview: Avalance Studios – Magnus Lindberg [Sound Director]
I came across The Daydream Sound (TDS) on Youtube, whilst browsing for videos of sampling equipment. Upon finding out that he was a not only a beatmaker, but also a producer and sampler aficionado, I had to ask for an interview.
SamInterview: The Daydream Sound [Producer/Beatmaker]
You may have never heard of Pole Position Production, but if you’re even slightly immersed in the world of video games, you’ve heard their work. The list of AAA franchises they’ve been involved with¨ can be made long. Wolfenstein, Medal Of Honor, Battlefield, Borderlands, Need For Speed, Just Cause, Forza Horizon, Twisted Metal, Batman – you get the point.
SamInterview: Max Lachmann – Co-Founder of Pole Position Production
ThinkSpace is an online music school for students interested in composing for games, films and TV, that offers tutoring from established composers and industry insiders. In conjunction with the recent expansion of their range of Masters Programes, I was able to ask the school’s CEO, Guy Michelmore, some questions about the school.
SamInterview: ThinkSpace Education CEO – Guy Michelmore
In the wake of the success of Remedy Entertainment’s “Quantum Break” video game, which was released last month to glowing reviews, I was able to chat with the game’s BAFTA-nominated Finnish composer, Petri Alanko.
After taking a break from doing game audio-focused interviews, I’ve gotten back into talking to my favorite companies in the industry. Here’s an interview I did recently with one of Stockholm’s gemstones in the world of game developers, DICE.
SamInterview: DICE Lead Sound Designer – Andreas Almström
Whilst conducting an interview at Riksmixningsverket in Stockholm, Linn Fijal pointed out one of her favorite pieces of gear, the Looptrotter Monster Compressor. Thus began my research on this relatively unknown audio company, of which I’ve become a big fan.
SamInterview: Looptrotter Audio Founder – Andrzej Starzyk