Though I had originally reached out to Barcelona-based producer and studio owner, Marc Molas Carol, to talk about his studio, El Tostadero, it turned out that the venue had been closed down, and his music affairs were being relocated into a new building that is still under construction.
It was fondness for the music of Plumb that sent me looking for an interview with producer Matt Bronlewee, who has been a mainstay in the band’s music from day one.
Its been a while since I last talked to any studios, but after having relocated to Barcelona, I figured I’d start reaching out to the recording spots around. First up is Angel Sound Studio.
In the world of beats and crate-digging, the LA-based Beatnick Dee is a well-established figure who’s output ranges from sample packs to studio albums. As both the acclaimed crate-digger behind the “International One Shots” series of sample packs, and the producer behind music by both mainstream and underground rappers, from The Game and Biggie to October London.
The alternative rock scene of the late 2000s has etched it’s mark on music history for producing a wave of both commercial successful and critically lauded bands, be it Daughtry, The Cab, Parachute, The Airborne Toxic Event or Augustana. Thanks to producer Greg Archilla’s work on Safetysuit’s debut album, their 2009 “Life Left To Go” adds them to that list.
Despite having spoken to EA DICE’s Andreas Almström not too long ago, I found that there was more to learn about the inside of DICE’s audio team. So I reached out to Ben Minto, the company’s Sound Director, asking for an interview, and he obliged.
Los Angeles-based brothers Daniel and Andrew Aged formed their music duo in 2010, and released their acclaimed “no world” debut album in 2013. Prior to that, the brothers had already built up resumes of touring and session work in the music world, playing alongside the likes of Robin Thicke and Raphael Saadiq.
As I’m still in Sweden, my series of game audio interviews with the local studios continues, with Avalanche Studios being my latest interviewee. Magnus Lindberg is responsible for the audio work that goes on there, and took the time to speak with me about what he does.
I came across The Daydream Sound (TDS) on Youtube, whilst browsing for videos of sampling equipment. Upon finding out that he was a not only a beatmaker, but also a producer and sampler aficionado, I had to ask for an interview.
You may have never heard of Pole Position Production, but if you’re even slightly immersed in the world of video games, you’ve heard their work. The list of AAA franchises they’ve been involved with¨ can be made long. Wolfenstein, Medal Of Honor, Battlefield, Borderlands, Need For Speed, Just Cause, Forza Horizon, Twisted Metal, Batman – you get the point.
ThinkSpace is an online music school for students interested in composing for games, films and TV, that offers tutoring from established composers and industry insiders. In conjunction with the recent expansion of their range of Masters Programes, I was able to ask the school’s CEO, Guy Michelmore, some questions about the school.
In the wake of the success of Remedy Entertainment’s “Quantum Break” video game, which was released last month to glowing reviews, I was able to chat with the game’s BAFTA-nominated Finnish composer, Petri Alanko.
After taking a break from doing game audio-focused interviews, I’ve gotten back into talking to my favorite companies in the industry. Here’s an interview I did recently with one of Stockholm’s gemstones in the world of game developers, DICE.
Whilst conducting an interview at Riksmixningsverket in Stockholm, Linn Fijal pointed out one of her favorite pieces of gear, the Looptrotter Monster Compressor. Thus began my research on this relatively unknown audio company, of which I’ve become a big fan.
Joe Bagale, also known as Otis McDonald, is a San Francisco-based producer and artist whose music prompted me to reach out for an interview, as it’s uncommon to come across someone with a home studio setup that hasn’t succumbed to the sonic trends that can be heard across today’s music landscape.
During my time in London, I happened to come across a goldmine of a place called Tileyard, work-place and home of a multitude of indie and major label-affiliated professionals in the entertainment industry. Tom Fuller was one of those.
Many of my latest interviews have taken place in London, but as music tends to move you from place to place, the predictable future will have me featuring talks with people and studios in Sweden, a country whose music output has been quite significant for the past 20+ years. A studio founded by ABBA’s Benny Andersson, Riksmixningsverket, is located in … Read More
The online cloud-based mastering service known as LANDR has taken the audio world by storm since it’s launch in May of 2014. Less than a year and a half later, it’s already become a disruptive force that has captured the attention of the music world.
The music that has come out of the UK has played a key role in shaping the course of world culture for centuries, with the 20th century having brought us various forms of rock sub-genres and acts that are fixtures of our times still. But not all important music has to be delivered to us through mainstream channels like radio … Read More
XLN Audio remains the most interviewed company on Speakhertz, and for good reason. Their flagship product, Addictive Drums, is a huge favorite of mine, and they continue to expand upon it’s appeal with the release of packs like United Pop.