Interview: EA DICE – Ben Minto [Sound Director]

Despite having spoken to EA DICE’s Andreas Almström not too long ago, I found that there was more to learn about the inside of DICE’s audio team. So I reached out to Ben Minto, the company’s Sound Director, asking for an interview, and he obliged.

SamInterview: EA DICE – Ben Minto [Sound Director]

Interview: Avalance Studios – Magnus Lindberg [Sound Director]

As I’m still in Sweden, my series of game audio interviews with the local studios continues, with Avalanche Studios being my latest interviewee. Magnus Lindberg is responsible for the audio work that goes on there, and took the time to speak with me about what he does.

SamInterview: Avalance Studios – Magnus Lindberg [Sound Director]

Interview: Max Lachmann – Co-Founder of Pole Position Production

You may have never heard of Pole Position Production, but if you’re even slightly immersed in the world of video games, you’ve heard their work. The list of AAA franchises they’ve been involved with¨ can be made long. Wolfenstein, Medal Of Honor, Battlefield, Borderlands, Need For Speed, Just Cause, Forza Horizon, Twisted Metal, Batman – you get the point.

SamInterview: Max Lachmann – Co-Founder of Pole Position Production

Interview: Petri Alanko [Game Composer]

In the wake of the success of Remedy Entertainment’s “Quantum Break” video game, which was released last month to glowing reviews, I was able to chat with the game’s BAFTA-nominated Finnish composer, Petri Alanko.

SamInterview: Petri Alanko [Game Composer]

Interview: DICE Lead Sound Designer – Andreas Almström

After taking a break from doing game audio-focused interviews, I’ve gotten back into talking to my favorite companies in the industry. Here’s an interview I did recently with one of Stockholm’s gemstones in the world of game developers, DICE.

SamInterview: DICE Lead Sound Designer – Andreas Almström

Interview: Founders Of Finishing Move Inc – Brian Trifon & Brian White

Though Brian Trifon has been featured on Speakhertz before, under his Trifonic moniker, my talk with him this time covered different ground, particularly since his colleague, Brian White, was on board to talk about their work within the game/film world.

SamInterview: Founders Of Finishing Move Inc – Brian Trifon & Brian White

Interview: SourceSound – Charles Deenen & Tim Gedemer

Unless you live under a rock, cut off from the kind of media that billions of people consume daily, you will have been exposed to both Charles Deenen’s (above right) and Tim Gedemer’s work (above left), though perhaps unknowingly. From blockbuster movies like Fast And Furious, to hundreds of film trailers, to music videos for Jay-Z, Beyonce and Britney Spears, …

SamInterview: SourceSound – Charles Deenen & Tim Gedemer

Interview: Jason Graves [Game/Film Composer]

Jason Graves’ resume stretches too far for me to fully go through but some notable game and franchises he’s scored are Dead Space 1,2, and 3, Devil May Cry: Vergil’s Downfall, Resistance: Burning Skies, Murdered: Soul Suspect and the reboot of the Tomb Raider franchise. With his music output not seeming to slow down, I figured I’d throw some questions …

SamInterview: Jason Graves [Game/Film Composer]

Interview: Activision Senior Audio Manager – Adam Boyd

Continuing in my line of video game interviews with the companies at the forefront of the industry, I recently got the chance to talk to Adam Boyd over at Activision, the publishing division of Activision Blizzard. With his long-standing position within the game industry as an audio professional, I anticipated that he’d be able to offer some insight into the …

SamInterview: Activision Senior Audio Manager – Adam Boyd

Interview: Crytek Audio Directors And Composer – Simon Pressey, Florian Füsslin & Borislav Slavov

The video game developer known  as Crytek is behind some of the most acclaimed games of the 21st century, namely the Far Cry and the Crysis series. With the arrival of the new generation of consoles, they have been one of the first on the scene with their Xbox One launch title, “Ryse: Son Of Rome”, which boasts some of …

SamInterview: Crytek Audio Directors And Composer – Simon Pressey, Florian Füsslin & Borislav Slavov

Interview: Naughty Dog Audio Team

If you were born before the 90s, I’m hoping that you know about Naughty Dog. After all, their Crash Bandicoot game franchise has sold over 40 million combined copies, their Jak & Daxter series has sold over 12 million copies, and their most recent game, The Last Of Us, which topped everyone’s “Best Of 2013″ list, has sold over 6 …

SamInterview: Naughty Dog Audio Team

Interview: Ubisoft Toronto Audio Lead – Richie Nieto

As the third-largest independent game publisher, Ubisoft boasts some major titles and achievements, such as an employee count of 2000+, billions of dollars in revenue and acclaimed titles like Assassin’s Creed and Splinter Cell. The latest installment of the latter title, “Splinter Cell: Blacklist” happened to be developed by their Toronto office, and since I’m ever the audio enthusiasts, I …

SamInterview: Ubisoft Toronto Audio Lead – Richie Nieto

Interview: Capcom Vancouver Sound Designer – Jesse Lyon

Capcom has been around for 30+ years, and created some of the most iconic video game franchises in history, from Mega Man, Monster Hunter, and Resident Evil to Devil May Cry and Street Fighter. So when I attended the recent Game Developers Conference, they were one of the booths I made a bee-line for, which was being manned by their …

SamInterview: Capcom Vancouver Sound Designer – Jesse Lyon

Interview: Blizzard Entertainment Audio Team

Whether you’re one of the 90′s babies who grew up playing Blizzard Entertainment’s iconic games, or a current day teen who just bought Diablo III, it’s quite easy to understand why the company will be going down in history as one of the pioneers of modern-day online and PC gaming. It’s of great interest to me to step outside conventional …

SamInterview: Blizzard Entertainment Audio Team

Interview: 343 Industries Audio Manager – Ken Kato

The Halo franchise stands as one of the most lucrative, acclaimed and fan-centric media franchises in the world. Having grossed well over $4 billion, it’s been labelled the equivalent of what Stars Wars was for generations past. What does this have to with music, you ask? Well, the score and soundtrack of course! With 7 soundtracks having been released, the …

SamInterview: 343 Industries Audio Manager – Ken Kato

Interview: Olivier Deriviere [Game Composer]

If you’re a video game fan, you may have spent the holiday season sitting in front of your TV, playing the critically acclaimed “Assassin’s Creed 4: Black Flag” and it’s downloadable add-on, “Freedom Cry“. If you’re a true fan of the series, you’d also have heard that “Freedom Cry” just came out as a standalone version today. That’s bound to …

SamInterview: Olivier Deriviere [Game Composer]

Interview: Mick Gordon [Game Composer]

Mick Gordon is responsible for a brilliant track called “Voices of Dev”, which was made using nothing but the sound of the human voice. After being blown away by his work, I tracked him down and asked for an interview. Fast forward a few months, and here we are, with some interesting content from Mr Gordon himself, concerning his work …

SamInterview: Mick Gordon [Game Composer]

Interview: Sascha Dikiciyan (Sonic Mayhem) [Composer

Our series of video game-themed interview continues. We recently had a talk with the man responsible for a wealth of game music for some of the famous titles on the planet. Tron, Mortal Kombat, Beowulf, Mass Effect 2 and 3, Borderlands 1 and 2, GI Joe, God of War 2, Splinter Cell, Quake, and Dead Rising 3 are just a few …

SamInterview: Sascha Dikiciyan (Sonic Mayhem) [Composer

Interview: Microsoft Audio Production Director – Mike Caviezel

As anyone under the age of 30 should know, the new generation of video game consoles are upon us, with the Xbox One arriving shortly. Being not only electronic music enthusiasts, but avid gamers also, I racked my brains for a way to do some coverage on video game-related music content, and after a short while the answer was clear: …

SamInterview: Microsoft Audio Production Director – Mike Caviezel