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Game Audio Interviews

Pole Position Production – Max Lachmann

As an audio and music production company, Pole Position Production (PPP) has been involved with popular titles like "Wolfenstein", "Medal Of Honor", "Battlefield", "Need For...

Blizzard Entertainment [Audio Team]

Blizzard Entertainment established their presence in the 90s with games whose shelf life seems to have no expiry date. With titles like...

EA DICE – Ben Minto [Sound Director]

Despite having spoken to EA DICE's Andreas Almström not too long ago, I found that there was more to learn about...

Capcom Vancouver – Jesse Lyon [Sound Designer ]

Capcom has been around for 30+ years, and has created some of the most iconic video game franchises, like "Mega Man", "Resident...

343 Industries – Ken Kato [Audio Manager]

The Halo franchise stands as one of the most lucrative and acclaimed media franchises in the world, having grossed well over...

Petri Alanko [Game Composer]

In the wake of the success of Remedy Entertainment's latest release, "Quantum Break", I was able to chat with the game's BAFTA-nominated...

Frédéric Devanlay [Foley Artist/Sound Designer]

Frédéric Devanlay is a sound design and foley artist who's work in the video game world dates to the early 90s,...

Crytek Audio Directors And Composer – Simon Pressey, Florian Füsslin & Borislav Slavov

Crytek is behind some of the most acclaimed games of the last two decades, namely the "Far Cry" and "Crysis" series, and with the...

Avalanche Studios – Magnus Lindberg [Sound Director]

As I'm still in Sweden, my series of game audio interviews with the local studios continues, with Avalanche Studios being my...

Naughty Dog [Audio Team]

It’s fair to say that Naughty Dog haven't made an unsuccessful game since 1996. Starting with the "Crash Bandicoot" franchise, which sold over 40...

Ubisoft Toronto – Richie Nieto [Audio Lead]

As the third-largest game publisher, with an employee count of 2000+ and titles like "Assassin’s Creed" and "Splinter Cell", Ubisoft is one of the behemoths...

Source Sound – Charles Deenen & Tim Gedemer [Founders]

As regular consumers of entertainment media, most people will have been exposed to both Charles Deenen’s (above right) and Tim Gedemer’s...

Activision – Adam Boyd [Senior Audio Manager]

I recently got the chance to talk to Adam Boyd at Activision, which is the publishing division of Activision Blizzard. With his...

Jason Graves [Game/Film Composer]

Jason Graves' resume stretches far, but some notable game and franchises he's scored are "Dead Space", "DmC: Devil May Cry (Virgil's Downfall DLC)",...

Olivier Deriviere [Game Composer]

Many a gamer will have spent the holiday season in front of their TVs, playing the new “Assassin’s Creed 4: Black...

EA DICE – Andreas Almström [Lead Sound Designer]

After taking a break from doing game audio interviews, I've gotten back into it. Despite having talked to Ben Minto at...

Microsoft – Mike Caviezel [Audio Production Director]

The new generation of game consoles are upon us, with the Xbox One arriving shortly. Mike Caviezel is the Audio Production Director...

Mick Gordon [Game Composer]

Mick Gordon is responsible for a track called "Voices of Dev”, which was made using nothing but sounds of the human...