Interview: Pyramind Creative Director and Senior Composer – Clint Bajakian

By SamMusic School InterviewsLeave a Comment

Clint Bajakian is currently working at Pyramind Studios in San Fransisco, but his career has seen him work at conglomerates like Sony to esteemed companies like LucasArts. With Pyramind’s growing name as a destination for music education and contracted audio work for games and films, getting to chat with Clint about his work and workplace was great opportunity.

SamInterview: Pyramind Creative Director and Senior Composer – Clint Bajakian

Interview: Jason Graves [Game/Film Composer]

By SamGame Audio InterviewsLeave a Comment

Jason Graves’ resume stretches too far for me to fully go through but some notable game and franchises he’s scored are Dead Space 1,2, and 3, Devil May Cry: Vergil’s Downfall, Resistance: Burning Skies, Murdered: Soul Suspect and the reboot of the Tomb Raider franchise. With his music output not seeming to slow down, I figured I’d throw some questions … Read More

SamInterview: Jason Graves [Game/Film Composer]

Interview: Moog Chief Engineer – Cyril Lance

By SamHardware/Gear InterviewsLeave a Comment

Moog Music Inc are in possession one of the most powerful and recognizable brands in pro audio and synthesis. They’re also one of the most respected, for their decades of work in creating instruments and sounds that have saturated popular and underground music since the 60s.

SamInterview: Moog Chief Engineer – Cyril Lance

Interview: Activision Senior Audio Manager – Adam Boyd

By SamGame Audio InterviewsLeave a Comment

Continuing in my line of video game interviews with the companies at the forefront of the industry, I recently got the chance to talk to Adam Boyd over at Activision, the publishing division of Activision Blizzard. With his long-standing position within the game industry as an audio professional, I anticipated that he’d be able to offer some insight into the … Read More

SamInterview: Activision Senior Audio Manager – Adam Boyd