Interview: Naughty Dog Audio Team

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If you were born before the 90s, I’m hoping that you know about Naughty Dog. After all, their Crash Bandicoot game franchise has sold over 40 million combined copies, their Jak & Daxter series has sold over 12 million copies, and their most recent game, The Last Of Us, which topped everyone’s “Best Of 2013″ list, has sold over 6 … Read More

SamInterview: Naughty Dog Audio Team

Interview: Ubisoft Toronto Audio Lead – Richie Nieto

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As the third-largest independent game publisher, Ubisoft boasts some major titles and achievements, such as an employee count of 2000+, billions of dollars in revenue and acclaimed titles like Assassin’s Creed and Splinter Cell. The latest installment of the latter title, “Splinter Cell: Blacklist” happened to be developed by their Toronto office, and since I’m ever the audio enthusiasts, I … Read More

SamInterview: Ubisoft Toronto Audio Lead – Richie Nieto

Interview: Capcom Vancouver Sound Designer – Jesse Lyon

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Capcom has been around for 30+ years, and created some of the most iconic video game franchises in history, from Mega Man, Monster Hunter, and Resident Evil to Devil May Cry and Street Fighter. So when I attended the recent Game Developers Conference, they were one of the booths I made a bee-line for, which was being manned by their … Read More

SamInterview: Capcom Vancouver Sound Designer – Jesse Lyon

Interview: Bruce Faulconer (Composer Of Dragon Ball Z Soundtracks)

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Dragon Ball is the 2nd best-selling manga of all time (230+ million volumes sold), and the anime is equally as decorated, given that it’s one of the most influential pieces of media that helped advocate the global appeal of Japanese animation. It was also the most popular series on Cartoon Network’s Toonami block in the late 90′s and early 2000′s, … Read More

SamInterview: Bruce Faulconer (Composer Of Dragon Ball Z Soundtracks)

Interview: Artist – Adventure Club

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For quite some time, I’ve been eager to hear from Adventure Club about how they make their music, and after much behind-the-scenes work, I’m finally been able to present you with the result of my Q&A with one-half of the rising Canadian electronic duo, Christian Srigley.

SamInterview: Artist – Adventure Club

Interview: PSP Audioware Founders – Mateusz Wozniak And Antoni Ozynski

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Whilst the name PSP Audioware might not be immediately familiar, chances are that the producers and mix engineers among you will have heard of the Vintage Warmer plugin, which has become something of a revered piece of digital equipment that is both used and abused in the mix-down process. Based in Poland, much of PSP’s product line boast the same … Read More

SamInterview: PSP Audioware Founders – Mateusz Wozniak And Antoni Ozynski

Interview: Artist – Mr Bill

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mr bill

Mr Bill is a well known Ableton aficionado, and given his extensive series of tutorials about the software, I thought it would be good to have a quick chat about his use of this DAW. The Australian producer is getting ready to release a new album, and much of his musical glitchiness is accomplished within Ableton Live 9. How did … Read More

SamInterview: Artist – Mr Bill

Interview: Artist – Blinders

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Blinders is a guy who rose to fame off of his remix for Axwell, which has racked up over half a million plays. So I shot him some questions about how he want about making it, as well as some production questions in general.

SamInterview: Artist – Blinders

Interview – PMC Speakers Product Specialist: Ruairi O’Flaherty

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PMC Speakers are in a class of their own. Widely regarded as one of the most high-end speakers on the market, they’ve been gaining serious traction over the last few years, and have ended up in the studios of some major music engineers. I even bought a pair myself! Of particular interest to bedroom producers would be their line of … Read More

SamInterview – PMC Speakers Product Specialist: Ruairi O’Flaherty

Interview: Blizzard Entertainment Audio Team

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Whether you’re one of the 90′s babies who grew up playing Blizzard Entertainment’s iconic games, or a current day teen who just bought Diablo III, it’s quite easy to understand why the company will be going down in history as one of the pioneers of modern-day online and PC gaming. It’s of great interest to me to step outside conventional … Read More

SamInterview: Blizzard Entertainment Audio Team

Interview: PreSonus Quality Assurance Tester – Dominic Bazile

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As you may have figured after reading my interview with Bitwig Studio, it’s not easy to find success with a new audio sequencer. The market is already saturated with heavy competition, from industry veterans like Pro Tools to game-changers like Ableton. But PreSonus were clearly aiming to create a game-changer of their own, with the introduction of Studio One in … Read More

SamInterview: PreSonus Quality Assurance Tester – Dominic Bazile

Interview: 343 Industries Audio Manager – Ken Kato

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The Halo franchise stands as one of the most lucrative, acclaimed and fan-centric media franchises in the world. Having grossed well over $4 billion, it’s been labelled the equivalent of what Stars Wars was for generations past. What does this have to with music, you ask? Well, the score and soundtrack of course! With 7 soundtracks having been released, the … Read More

SamInterview: 343 Industries Audio Manager – Ken Kato

Interview: Olivier Deriviere [Game Composer]

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If you’re a video game fan, you may have spent the holiday season sitting in front of your TV, playing the critically acclaimed “Assassin’s Creed 4: Black Flag” and it’s downloadable add-on, “Freedom Cry“. If you’re a true fan of the series, you’d also have heard that “Freedom Cry” just came out as a standalone version today. That’s bound to … Read More

SamInterview: Olivier Deriviere [Game Composer]

Interview: Bitwig Technical Support Manager – Dominik Wilms

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For those of you who make music, the term “Bitwig Studio” may be a name that you vaguely remember from a few years back, when it caused a major stir due to being new audio workstation that would hit the market and possibly change the game with it’s fascinating features. However, as years passed by, many wrote it off as … Read More

SamInterview: Bitwig Technical Support Manager – Dominik Wilms

Interview: Dave Smith Instruments Founder – Dave Smith

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dave smith

Whilst the average music listener may have no idea who Dave Smith is, or why he’s relevant, anyone in the music-making community should make it a point to read up on the man. For over 40 years, Smith has been contributing to the world of music by not only advocating the sounds of synthesizers, but also by pioneering the technology … Read More

SamInterview: Dave Smith Instruments Founder – Dave Smith

Interview: AIAIAI Co-Founder & Marketing Director – Frederik Jørgensen

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AIAIAI’s name might seem like a mouthful to pronounce but it actually sounds just like it looks. The Danish audio manufacturer came onto our radar last year, thanks to their line of headphones, and I’ve been fans ever since I got a pair. They’ve been able to enlist a variety of DJs, producers, labels and more to help with the … Read More

SamInterview: AIAIAI Co-Founder & Marketing Director – Frederik Jørgensen

Interview: Softube Marketing Manager – Henrik Andersson Vogel

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For most music producers in today’s digital environment, Softube is a name that you will most likely have come across at some point. Whether you’ve purchased their own line of products, or seen their logo plastered across the ones that came with your audio workstation, this Swedish company has made it a point to leave a mark in enough places … Read More

SamInterview: Softube Marketing Manager – Henrik Andersson Vogel

Interview: Trailer Composer – Anthony Baldino

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Anthony Baldino is a sound designer and composer who has provided music for a bevy of famous movie trailers, including some of the biggest blockbusters of recent times, from Star Trek and Zero Dark Thirty, to The Avengers and Prometheus. Also, his work has been featured in everything from video games to Superbowl campaigns. Not bad for someone who doesn’t … Read More

SamInterview: Trailer Composer – Anthony Baldino

Interview: Mick Gordon [Game Composer]

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Mick Gordon is responsible for a brilliant track called “Voices of Dev”, which was made using nothing but the sound of the human voice. After being blown away by his work, I tracked him down and asked for an interview. Fast forward a few months, and here we are, with some interesting content from Mr Gordon himself, concerning his work … Read More

SamInterview: Mick Gordon [Game Composer]

Interview: Artist – Lucky Star

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Lucky Star is one of my favorite up-and-comers. I recently got the chance to ask him about his music production techniques, and took a look at what went into the making of his “Spectrum” remix.

SamInterview: Artist – Lucky Star