Clint Bajakian is currently working at Pyramind Studios in San Fransisco, but his career has seen him work at conglomerates like Sony to esteemed companies like LucasArts. With Pyramind’s growing name as a destination for music education and contracted audio work for games and films, getting to chat with Clint about his work and workplace was great opportunity.
As the third-largest independent game publisher, Ubisoft boasts some major titles and achievements, such as an employee count of 2000+, billions of dollars in revenue and acclaimed titles like Assassin’s Creed and Splinter Cell. The latest installment of the latter title, “Splinter Cell: Blacklist” happened to be developed by their Toronto office, and since I’m ever the audio enthusiasts, I … Read More
Capcom has been around for 30+ years, and created some of the most iconic video game franchises in history, from Mega Man, Monster Hunter, and Resident Evil to Devil May Cry and Street Fighter. So when I attended the recent Game Developers Conference, they were one of the booths I made a bee-line for, which was being manned by their … Read More
Mick Gordon is responsible for a brilliant track called “Voices of Dev”, which was made using nothing but the sound of the human voice. After being blown away by his work, I tracked him down and asked for an interview. Fast forward a few months, and here we are, with some interesting content from Mr Gordon himself, concerning his work … Read More
Our series of video game-themed interview continues. We recently had a talk with the man responsible for a wealth of game music for some of the famous titles on the planet. Tron, Mortal Kombat, Beowulf, Mass Effect 2 and 3, Borderlands 1 and 2, GI Joe, God of War 2, Splinter Cell, Quake, and Dead Rising 3 are just a few … Read More