Despite having spoken to EA DICE’s Andreas Almström not too long ago, I found that there was more to learn about the inside of DICE’s audio team. So I reached out to Ben Minto, the company’s Sound Director, asking for an interview, and he obliged.
As I’m still in Sweden, my series of game audio interviews with the local studios continues, with Avalanche Studios being my latest interviewee. Magnus Lindberg is responsible for the audio work that goes on there, and took the time to speak with me about what he does.
You may have never heard of Pole Position Production, but if you’re even slightly immersed in the world of video games, you’ve heard their work. The list of AAA franchises they’ve been involved with¨ can be made long. Wolfenstein, Medal Of Honor, Battlefield, Borderlands, Need For Speed, Just Cause, Forza Horizon, Twisted Metal, Batman – you get the point.
After taking a break from doing game audio-focused interviews, I’ve gotten back into talking to my favorite companies in the industry. Here’s an interview I did recently with one of Stockholm’s gemstones in the world of game developers, DICE.
Many of my latest interviews have taken place in London, but as music tends to move you from place to place, the predictable future will have me featuring talks with people and studios in Sweden, a country whose music output has been quite significant for the past 20+ years. A studio founded by ABBA’s Benny Andersson, Riksmixningsverket, is located in … Read More
The online cloud-based mastering service known as LANDR has taken the audio world by storm since it’s launch in May of 2014. Less than a year and a half later, it’s already become a disruptive force that has captured the attention of the music world.
In addition to being a member of his own mulit-platinum band, Garbage, Butch Vig has brought his production abilities to enough acclaimed albums by the likes of Nirvana, The Smashing Pumpkins, Green Day and Foo Fighters, to be firmly cemented in music history.
In the world of both pro audio and music engineering, Eddie Kramer’s name is one of legend. Having been the engineer that captured Jimi Hendrix’s material, as well as some acclaimed releases by Led Zeppelin, The Beatles and The Rolling Stones, he’s been around for a minute, and continues to have a hand in engineering music by today’s artists.
Darren King is the best drummer in the world. There, I said it. Many will disagree, but either way, you’d be hard pressed to not give him props for being something unique in a world that many music fans sadly glaze over. Drumming is the back-bone of a lot of music; certainly Mutemath’s.
As a major fan of Darren King, the drummer from Mutemath, I was beyond excited to find out that he was collaborating with a sample company called I WANT THAT SOUND to create his own sample pack.
In an age where we see more and more professional studios fade away, London’s Metropolis Studios has been able to remain standing as a destination for artists, producers and engineers looking for a facility that’s well-equipped to suit their music needs.
The fact that Red Bull has been able to so successfully permeate the world of music, through their live events, seminars, record labels, print media, video and more, is a mind-blogging feat, considering that they’re primarily a seller of energy drinks.
Yoad Nevo has been an in-demand mixer and producer as well as a digital audio guru for over 20 years. With numerous A-list production and mix credits and a major role at Waves Audio, he’s been playing an active role both on the musical and creative side as well as the technology front. I met up with him at his … Read More
Despite having been a speaker manufacturer for less than a decade, Unity Audio has been able to give established brands a run for their money with it’s line of studio monitors, which can be found in respected audio establishments like Metropolis Studios and AIR Studios, as well as in the homes of several well-known artists.
Though Brian Trifon has been featured on Speakhertz before, under his Trifonic moniker, my talk with him this time covered different ground, particularly since his colleague, Brian White, was on board to talk about their work within the game/film world.
With 30+ years in the music industry, Chris Sheldon’s veteran abilities as a mixer/producer are in great demand among rock bands across Europe. He’s someone who’s worked with the likes of Foo Fighters, Oceansize, Garbage and Feeder, and has sharpened his mixing and production skills on some pretty acclaimed albums.
My quest for more interviews recently took me to Abbey Road Studios, where my friends at Waves had put me in touch with their Head Of Audio Products, Mirek Stiles. A veteran employee of the legendary studio since the 90s, he’s been around long enough to offer some comprehensive insight into the workings of the place, as well as fill … Read More
Most producers will at some point become familiar with the software behemoth known as Native Instruments, which will lead them to also become acquainted with a company called Scarbee. With their sample libraries taking up a chunk of NI’s production package, Komplete, Scarbee is responsible for some highly usable software versions of real instruments.
Unless you live under a rock, cut off from the kind of media that billions of people consume daily, you will have been exposed to both Charles Deenen’s (above right) and Tim Gedemer’s work (above left), though perhaps unknowingly. From blockbuster movies like Fast And Furious, to hundreds of film trailers, to music videos for Jay-Z, Beyonce and Britney Spears, … Read More
(photo by Debe Arlook) Being such an avid fan of the Social Network soundtrack by Trent Reznor and Atticus Ross, I tracked down the guy who mixed the record, Michael Patterson, only to find out that he also mixed “The Girl With The Dragon Tattoo” soundtrack, some of Limp Bizkit’s best-selling albums, Nine Inch Nails material and was involved in … Read More
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