Interview: Abbey Road Studios Head Of Audio Products – Mirek Stiles

My quest for more interviews recently took me to Abbey Road Studios, where my friends at Waves had put me in touch with their Head Of Audio Products, Mirek Stiles. A veteran employee of the legendary studio since the 90s, he’s been around long enough to offer some comprehensive insight into the workings of the place, as well as fill …

SamInterview: Abbey Road Studios Head Of Audio Products – Mirek Stiles

Interview: Scarbee Founder – Thomas Hansen Scarbye

Most producers will at some point become familiar with the software behemoth known as Native Instruments, which will lead them to also become acquainted with a company called Scarbee. With their sample libraries taking up a chunk of NI’s production package, Komplete, Scarbee is responsible for some highly usable software versions of real instruments.

SamInterview: Scarbee Founder – Thomas Hansen Scarbye

Interview: SourceSound – Charles Deenen & Tim Gedemer

Unless you live under a rock, cut off from the kind of media that billions of people consume daily, you will have been exposed to both Charles Deenen’s (above right) and Tim Gedemer’s work (above left), though perhaps unknowingly. From blockbuster movies like Fast And Furious, to hundreds of film trailers, to music videos for Jay-Z, Beyonce and Britney Spears, …

SamInterview: SourceSound – Charles Deenen & Tim Gedemer

Interview: Mixer/Producer – Michael Patterson

Being such an avid fan of the Social Network soundtrack by Trent Reznor and Atticus Ross, I tracked down the guy who mixed the record, Michael Patterson, only to find out that he also mixed “The Girl With The Dragon Tattoo” soundtrack, some of Limp Bizkit’s best-selling albums, Nine Inch Nails material and was involved in a whole lot of …

SamInterview: Mixer/Producer – Michael Patterson

Interview: Pyramind Creative Director and Senior Composer – Clint Bajakian

Clint Bajakian is currently working at Pyramind Studios in San Fransisco, but his career has seen him work at conglomerates like Sony to esteemed companies like LucasArts. With Pyramind’s growing name as a destination for music education and contracted audio work for games and films, getting to chat with Clint about his work and workplace was great opportunity.

SamInterview: Pyramind Creative Director and Senior Composer – Clint Bajakian

Interview: Jason Graves [Game/Film Composer]

Jason Graves’ resume stretches too far for me to fully go through but some notable game and franchises he’s scored are Dead Space 1,2, and 3, Devil May Cry: Vergil’s Downfall, Resistance: Burning Skies, Murdered: Soul Suspect and the reboot of the Tomb Raider franchise. With his music output not seeming to slow down, I figured I’d throw some questions …

SamInterview: Jason Graves [Game/Film Composer]

Interview: Moog Chief Engineer – Cyril Lance

Moog Music Inc are in possession one of the most powerful and recognizable brands in pro audio and synthesis. They’re also one of the most respected, for their decades of work in creating instruments and sounds that have saturated popular and underground music since the 60s.

SamInterview: Moog Chief Engineer – Cyril Lance

Interview: Activision Senior Audio Manager – Adam Boyd

Continuing in my line of video game interviews with the companies at the forefront of the industry, I recently got the chance to talk to Adam Boyd over at Activision, the publishing division of Activision Blizzard. With his long-standing position within the game industry as an audio professional, I anticipated that he’d be able to offer some insight into the …

SamInterview: Activision Senior Audio Manager – Adam Boyd

Interview: The Recording Radio Film Connection COO – Brian Kraft

In an age where millennials have been granted the kind of access to music-making technology unseen in times past, the volume of people trying to get into the music industry has soared in the 21st century. One of the popular ways to legitimize such efforts is to treat it with the same regard as one would customary academics pursuits: enroll …

SamInterview: The Recording Radio Film Connection COO – Brian Kraft

Interview: Mixer – Tony Maserati

With a resume that stretches from here to the moon, Tony Maserati hardly needs an introduction for those in the pro audio world. However, for those just getting into it, it might help to mention that he has credits as a mix engineer for everything from classic hip-hop and RnB records of the 90’s by the likes of Mary J …

SamInterview: Mixer – Tony Maserati

Interview: Mixer/Producer – Ken Lewis

Ken Lewis lacks for nothing in terms of a resume within the music industry. From songwriting to mixing, and being an all-around production powerhouse, his credits are littered all across popular urban music acts like Mary J Blidge, Kanye West, Lil Wayne, Drake, Common, Jay Z and Beyonce, as well as famous names from other genres, like Fun and Krewella. 

SamInterview: Mixer/Producer – Ken Lewis

Interview: Crytek Audio Directors And Composer – Simon Pressey, Florian Füsslin & Borislav Slavov

The video game developer known  as Crytek is behind some of the most acclaimed games of the 21st century, namely the Far Cry and the Crysis series. With the arrival of the new generation of consoles, they have been one of the first on the scene with their Xbox One launch title, “Ryse: Son Of Rome”, which boasts some of …

SamInterview: Crytek Audio Directors And Composer – Simon Pressey, Florian Füsslin & Borislav Slavov

Interview: Naughty Dog Audio Team

If you were born before the 90s, I’m hoping that you know about Naughty Dog. After all, their Crash Bandicoot game franchise has sold over 40 million combined copies, their Jak & Daxter series has sold over 12 million copies, and their most recent game, The Last Of Us, which topped everyone’s “Best Of 2013″ list, has sold over 6 …

SamInterview: Naughty Dog Audio Team

Interview: Ubisoft Toronto Audio Lead – Richie Nieto

As the third-largest independent game publisher, Ubisoft boasts some major titles and achievements, such as an employee count of 2000+, billions of dollars in revenue and acclaimed titles like Assassin’s Creed and Splinter Cell. The latest installment of the latter title, “Splinter Cell: Blacklist” happened to be developed by their Toronto office, and since I’m ever the audio enthusiasts, I …

SamInterview: Ubisoft Toronto Audio Lead – Richie Nieto

Interview: Capcom Vancouver Sound Designer – Jesse Lyon

Capcom has been around for 30+ years, and created some of the most iconic video game franchises in history, from Mega Man, Monster Hunter, and Resident Evil to Devil May Cry and Street Fighter. So when I attended the recent Game Developers Conference, they were one of the booths I made a bee-line for, which was being manned by their …

SamInterview: Capcom Vancouver Sound Designer – Jesse Lyon

Interview: Bruce Faulconer (Composer Of Dragon Ball Z Soundtracks)

Dragon Ball is the 2nd best-selling manga of all time (230+ million volumes sold), and the anime is equally as decorated, given that it’s one of the most influential pieces of media that helped advocate the global appeal of Japanese animation. It was also the most popular series on Cartoon Network’s Toonami block in the late 90’s and early 2000’s, …

SamInterview: Bruce Faulconer (Composer Of Dragon Ball Z Soundtracks)

Interview: PSP Audioware Founders – Mateusz Wozniak And Antoni Ozynski

Whilst the name PSP Audioware might not be immediately familiar, chances are that the producers and mix engineers among you will have heard of the Vintage Warmer plugin, which has become something of a revered piece of digital equipment that is both used and abused in the mix-down process. Based in Poland, much of PSP’s product line boast the same …

SamInterview: PSP Audioware Founders – Mateusz Wozniak And Antoni Ozynski

Interview: 343 Industries Audio Manager – Ken Kato

The Halo franchise stands as one of the most lucrative, acclaimed and fan-centric media franchises in the world. Having grossed well over $4 billion, it’s been labelled the equivalent of what Stars Wars was for generations past. What does this have to with music, you ask? Well, the score and soundtrack of course! 

SamInterview: 343 Industries Audio Manager – Ken Kato

Interview: Waves Vice President Of Sales & Marketing – Mick Olesh

In the world of digital mixing, Waves is king. It’s hard to argue that the Israeli manufacturer of music-related software is anything but a pioneer and major advocate of digital music tools. Famous for it’s hundreds of mix plugins, and partnership with the most famous names in the music engineering world, Waves products are used by musicians and producers all …

SamInterview: Waves Vice President Of Sales & Marketing – Mick Olesh

Interview: Open Labs CEO – Cliff Mountain

At the recent DellVenue event, the Texas based music product manufacturers, Open Labs, and made their new sequencer available for public use, in partnership with Dell, Music Unites and Intel. Though I attended and found that it defied all expectations, I had prior to that had a chance to talk with Open Labs CEO, Cliff Mountain, about his company and …

SamInterview: Open Labs CEO – Cliff Mountain