Interview: Producer – Hugh Worskett

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Some weeks ago, my browsing of music blogs brought a track called “Stranger” to my attention. I thought it was pretty good, and went hunting for the producer. So here we are, with an interview of Hugh Worskett, a London-based music man whose work with independent and major label names alike is garnering him a good reputation.

SamInterview: Producer – Hugh Worskett

Interview: CEO Of Eiosis – Fabrice Gabriel

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Fabrice Gabriel has risen to fame within the audio world as an essential part of Steven Slate’s team. As the technical powerhouse behind Slate Digital plugins, like the VCC and VTM, his programming skills have given us a number of acclaimed emulations of analog gear over the years.

SamInterview: CEO Of Eiosis – Fabrice Gabriel

Interview: Mutemath Drummer – Darren King

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Darren King is the best drummer in the world. You’d be hard pressed to not give him props for being something unique in a world that many music fans sadly glaze over. Drumming is the back-bone of a lot of music; certainly Mutemath’s. 

SamInterview: Mutemath Drummer – Darren King

Interview: I WANT THAT SOUND Co-Founder – Paul Mabury

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As a major fan of Darren King, the drummer from Mutemath, I was beyond excited to find out that he was collaborating with a sample company called I WANT THAT SOUND to create his own sample pack.

SamInterview: I WANT THAT SOUND Co-Founder – Paul Mabury

Interview: Red Bull Studios London Studio Manager – Brendon Harding

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The fact that Red Bull has been able to so successfully permeate the world of music, through their live events, seminars, record labels, print media, video and more, is a mind-blogging feat, considering that they’re primarily a seller of energy drinks.

SamInterview: Red Bull Studios London Studio Manager – Brendon Harding

Interview: Producer/Mixer – Yoad Nevo

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Yoad Nevo has been an in-demand mixer and producer as well as a digital audio guru for over 20 years. With numerous A-list production and mix credits and a major role at Waves Audio, he’s been playing an active role both on the musical and creative side as well as the technology front. I met up with him at his …

SamInterview: Producer/Mixer – Yoad Nevo

Interview: Abbey Road Studios Head Of Audio Products – Mirek Stiles

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My quest for more interviews recently took me to Abbey Road Studios, where my friends at Waves had put me in touch with their Head Of Audio Products, Mirek Stiles. A veteran employee of the legendary studio since the 90s, he’s been around long enough to offer some comprehensive insight into the workings of the place, as well as fill …

SamInterview: Abbey Road Studios Head Of Audio Products – Mirek Stiles

Interview: Mixer/Engineer – Joe Tortorici

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During my college years, long past, one of the few pleasures of an otherwise arduous and mundane period was to enroll in Audio I and II classes, which allowed my interest in music to briefly overlap the normally unbearable experience of academics. Lying at the core of why these classes proved to be enjoyable was the teaching provided by Joe …

SamInterview: Mixer/Engineer – Joe Tortorici

Interview: Mixer/Producer – Michael Patterson

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(photo by Debe Arlook) Being such an avid fan of the Social Network soundtrack by Trent Reznor and Atticus Ross, I tracked down the guy who mixed the record, Michael Patterson, only to find out that he also mixed “The Girl With The Dragon Tattoo” soundtrack, some of Limp Bizkit’s best-selling albums, Nine Inch Nails material and was involved in …

SamInterview: Mixer/Producer – Michael Patterson

Interview: Pyramind Creative Director and Senior Composer – Clint Bajakian

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Clint Bajakian is currently working at Pyramind Studios in San Fransisco, but his career has seen him work at conglomerates like Sony to esteemed companies like LucasArts. With Pyramind’s growing name as a destination for music education and contracted audio work for games and films, getting to chat with Clint about his work and workplace was great opportunity.

SamInterview: Pyramind Creative Director and Senior Composer – Clint Bajakian

Interview: Jason Graves [Game/Film Composer]

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Jason Graves’ resume stretches too far for me to fully go through but some notable game and franchises he’s scored are Dead Space 1,2, and 3, Devil May Cry: Vergil’s Downfall, Resistance: Burning Skies, Murdered: Soul Suspect and the reboot of the Tomb Raider franchise. With his music output not seeming to slow down, I figured I’d throw some questions …

SamInterview: Jason Graves [Game/Film Composer]

Interview: The Recording Radio Film Connection COO – Brian Kraft

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In an age where millennials have been granted the kind of access to music-making technology unseen in times past, the volume of people trying to get into the music industry has soared in the 21st century. One of the popular ways to legitimize such efforts is to treat it with the same regard as one would customary academics pursuits: enroll …

SamInterview: The Recording Radio Film Connection COO – Brian Kraft

Interview: XLN Audio Product Manager – Lars Erlandsson [Addictive Drums 2 Release]

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You may have already seen my interview with XLN Audio from last year, where I spoke with their Product Manager about the company’s origins and their popular drum plugin, Addictive Drums. Well, they’ve just recently put out the sequel, titled Addictive Drums 2, so me and Lars Erlandsson once again had a talk about XLN and their new release.

SamInterview: XLN Audio Product Manager – Lars Erlandsson [Addictive Drums 2 Release]

Interview: Crytek Audio Directors And Composer – Simon Pressey, Florian Füsslin & Borislav Slavov

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The video game developer known  as Crytek is behind some of the most acclaimed games of the 21st century, namely the Far Cry and the Crysis series. With the arrival of the new generation of consoles, they have been one of the first on the scene with their Xbox One launch title, “Ryse: Son Of Rome”, which boasts some of …

SamInterview: Crytek Audio Directors And Composer – Simon Pressey, Florian Füsslin & Borislav Slavov

Interview: Cakewalk CEO – Michael Hoover

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Whilst I’m quite familiar with some of Cakewalk’s synthesizer plugins, I had some catching up to do with their audio workstation, SONAR. From it’s integrated 3rd part plugins to it’s visually appealing interface, there was already quite a lot to attract my attention from a distance. But there was no better way to get acquainted with their products than to …

SamInterview: Cakewalk CEO – Michael Hoover

Interview: Universal Audio CEO – Bill Putnam Jr

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Without a doubt, Universal Audio stands as not only one of the most recognizable brands in pro audio, but also one of the most acclaimed, with both their hardware and software products having ascended to “classic” status in the pro audio community. At the helm of this growth is Bill Putnam Jr, who recently had a chat with me about …

SamInterview: Universal Audio CEO – Bill Putnam Jr

Interview: Naughty Dog Audio Team

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If you were born before the 90s, I’m hoping that you know about Naughty Dog. After all, their Crash Bandicoot game franchise has sold over 40 million combined copies, their Jak & Daxter series has sold over 12 million copies, and their most recent game, The Last Of Us, which topped everyone’s “Best Of 2013″ list, has sold over 6 …

SamInterview: Naughty Dog Audio Team

Interview: Ubisoft Toronto Audio Lead – Richie Nieto

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As the third-largest independent game publisher, Ubisoft boasts some major titles and achievements, such as an employee count of 2000+, billions of dollars in revenue and acclaimed titles like Assassin’s Creed and Splinter Cell. The latest installment of the latter title, “Splinter Cell: Blacklist” happened to be developed by their Toronto office, and since I’m ever the audio enthusiasts, I …

SamInterview: Ubisoft Toronto Audio Lead – Richie Nieto

Interview: Capcom Vancouver Sound Designer – Jesse Lyon

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Capcom has been around for 30+ years, and created some of the most iconic video game franchises in history, from Mega Man, Monster Hunter, and Resident Evil to Devil May Cry and Street Fighter. So when I attended the recent Game Developers Conference, they were one of the booths I made a bee-line for, which was being manned by their …

SamInterview: Capcom Vancouver Sound Designer – Jesse Lyon