Though I had originally reached out to Barcelona-based producer and studio owner, Marc Molas Carol, to talk about his studio, El Tostadero, it turned out that the venue had been closed down, and his music affairs were being relocated into a new building that is still under construction.
Its been a while since I last talked to any studios, but after having relocated to Barcelona, I figured I’d start reaching out to the recording spots around. First up is Angel Sound Studio.
In the world of beats and crate-digging, the LA-based Beatnick Dee is a well-established figure who’s output ranges from sample packs to studio albums. As both the acclaimed crate-digger behind the “International One Shots” series of sample packs, and the producer behind music by both mainstream and underground rappers, from The Game and Biggie to October London.
Despite having spoken to EA DICE’s Andreas Almström not too long ago, I found that there was more to learn about the inside of DICE’s audio team. So I reached out to Ben Minto, the company’s Sound Director, asking for an interview, and he obliged.
Los Angeles-based brothers Daniel and Andrew Aged formed their music duo in 2010, and released their acclaimed “no world” debut album in 2013. Prior to that, the brothers had already built up resumes of touring and session work in the music world, playing alongside the likes of Robin Thicke and Raphael Saadiq.
As I’m still in Sweden, my series of game audio interviews with the local studios continues, with Avalanche Studios being my latest interviewee. Magnus Lindberg is responsible for the audio work that goes on there, and took the time to speak with me about what he does.
I came across The Daydream Sound (TDS) on Youtube, whilst browsing for videos of sampling equipment. Upon finding out that he was a not only a beatmaker, but also a producer and sampler aficionado, I had to ask for an interview.
You may have never heard of Pole Position Production, but if you’re even slightly immersed in the world of video games, you’ve heard their work. The list of AAA franchises they’ve been involved with¨ can be made long. Wolfenstein, Medal Of Honor, Battlefield, Borderlands, Need For Speed, Just Cause, Forza Horizon, Twisted Metal, Batman – you get the point.
In the wake of the success of Remedy Entertainment’s “Quantum Break” video game, which was released last month to glowing reviews, I was able to chat with the game’s BAFTA-nominated Finnish composer, Petri Alanko.
After taking a break from doing game audio-focused interviews, I’ve gotten back into talking to my favorite companies in the industry. Here’s an interview I did recently with one of Stockholm’s gemstones in the world of game developers, DICE.
Joe Bagale, also known as Otis McDonald, is a San Francisco-based producer and artist whose music prompted me to reach out for an interview, as it’s uncommon to come across someone with a home studio setup that hasn’t succumbed to the sonic trends that can be heard across today’s music landscape.
Many of my latest interviews have taken place in London, but as music tends to move you from place to place, the predictable future will have me featuring talks with people and studios in Sweden, a country whose music output has been quite significant for the past 20+ years. A studio founded by ABBA’s Benny Andersson, Riksmixningsverket, is located in … Read More
The music that has come out of the UK has played a key role in shaping the course of world culture for centuries, with the 20th century having brought us various forms of rock sub-genres and acts that are fixtures of our times still. But not all important music has to be delivered to us through mainstream channels like radio … Read More
In addition to being a member of his own mulit-platinum band, Garbage, Butch Vig has brought his production abilities to enough acclaimed albums by the likes of Nirvana, The Smashing Pumpkins, Green Day and Foo Fighters, to be firmly cemented in music history.
In the world of both pro audio and music engineering, Eddie Kramer’s name is one of legend. Having been the engineer that captured Jimi Hendrix’s material, as well as some acclaimed releases by Led Zeppelin, The Beatles and The Rolling Stones, he’s been around for a minute, and continues to have a hand in engineering music by today’s artists.
Despite the fact that Chris Allen’s work in dance music extends back to before it became a mainstream sensation, he’s not unfamiliar with both critical & commercial success. As the co-producer & engineer of Sonique’s 2000′s smash hit “It Feels So Good”, which spent 3 weeks at #1 in the UK, his place in dance music history is cemented. He’s … Read More
Fabrice Gabriel has risen to fame within the audio world as an essential part of Steven Slate’s team. As the technical powerhouse behind Slate Digital plugins, like the VCC and VTM, his programming skills have given us a number of acclaimed emulations of analog gear over the years.
As a major fan of Darren King, the drummer from Mutemath, I was beyond excited to find out that he was collaborating with a sample company called I WANT THAT SOUND to create his own sample pack.
The fact that Red Bull has been able to so successfully permeate the world of music, through their live events, seminars, record labels, print media, video and more, is a mind-blogging feat, considering that they’re primarily a seller of energy drinks.
Yoad Nevo has been an in-demand mixer and producer as well as a digital audio guru for over 20 years. With numerous A-list production and mix credits and a major role at Waves Audio, he’s been playing an active role both on the musical and creative side as well as the technology front. I met up with him at his … Read More
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